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Old Aug 05, 2008, 02:43 AM // 02:43   #1
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Default Rit MM

Just wondering if a Rit runs this well, and if its even viable to use, preferably in HM.

[Jagged [email protected]][Animate Bone [email protected]][Death [email protected]][Feast for the [email protected]][Explosive [email protected]][Spirits [email protected]][Boon of [email protected]][[email protected]]

Also, which would be better? This or a standard Necro Minion Bomber with Jagged?(kinda like the Sabs MM)
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Old Aug 05, 2008, 02:55 AM // 02:55   #2
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Quote:
Originally Posted by TheOrangeFalcon
Just wondering if a Rit runs this well, and if its even viable to use, preferably in HM.

[Jagged [email protected]][Animate Bone [email protected]][Death [email protected]][Feast for the [email protected]][Explosive [email protected]][Spirits [email protected]][Boon of [email protected]][[email protected]]

Also, which would be better? This or a standard Necro Minion Bomber with Jagged?(kinda like the Sabs MM)
That might work on a hero if you boost it's energy up a tad. I tried running something similar on a hero, and while it worked, the hero was constantly low on energy, and would use whatever energy it gained on Death Nova/Jagged Bones (I will admit though, this was with a Drok's Death Staff and a Minor Spawning Rune). Also, just as a personal preference, I'd stay away from FomF or DPS, simply because if the bomber is targeted or the DPS'd person were to die, you would have a bunch of minions attacking your party. A res sig should be sufficient.
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Old Aug 05, 2008, 03:02 AM // 03:02   #3
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Thanks. Ya im not a fan of FomF or DPS myself, but i wasn't sure what to throw in there and since i already had the jist of the build there i kinda just placed it there.

And i was thinking of using a +5e 20% spear and a 20/20 death offhand for him. If energy is still a problem, would disabling Death Nova for a bit work?
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Old Aug 05, 2008, 03:28 AM // 03:28   #4
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It is viable, but a horrible option. Heroes won't always maintain the enchantments before summoning minions, thus losing energy when they summon and having problems down the line. I suggest just sticking with the sab n/mo or coming up with a necro/x variant for your own need. Nothing can beat the soulreaping attribute.
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Old Aug 05, 2008, 03:34 AM // 03:34   #5
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Thanks Mercenary. Guess thats pretty much all i needed to know. If the enchants cant keep up, your right, no point in running it.
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Old Aug 05, 2008, 03:48 AM // 03:48   #6
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micro your hero for the enchants and it would make a nice alternative to the MM in sabway or w/e its called
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Old Aug 05, 2008, 04:28 AM // 04:28   #7
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I use the elite [attuned was songkai] on my Rit Minion Bomber
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Old Aug 05, 2008, 06:09 AM // 06:09   #8
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I use Rt minion bomber. Works great enough for me to use it in HM, I haven seen him have problem keeping enchants up. I use primary necro MB only if i need secondary utility and cant fit it anywhere.

(Poisonous Spear of Whatever - even if you run necro MB, you want it.)
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Old Aug 05, 2008, 06:19 AM // 06:19   #9
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In Hard Mode, this is a terrible option. Three enchantments at 45 seconds recharge. One of them useless, the other good, the third vital to even begin to mimic N main energy management (and still it's a lot weaker.) Deadlock to /N secondary with massive Spawning investment making build horribly inflexible. Lower Death Magic leading to less minions and less Death Nova damage.
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Old Aug 05, 2008, 06:26 AM // 06:26   #10
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I really wish they would have kept the skill(s) related to Rit MMing from a long time ago...

http://wiki.guildwars.com/wiki/Accelerated_Growth
http://wiki.guildwars.com/wiki/Verata%27s_Promise

The second combined with Signet of Creation...god that would OWN so hard.
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Old Aug 05, 2008, 09:58 AM // 09:58   #11
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It looks ok to me, but honestly id just stick with Sab MM
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Old Aug 05, 2008, 10:19 AM // 10:19   #12
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I've tried it a couple of times with me as a warr and it sure was nice to be cured from any condition but I've found that the hero doesn't always renew enchants when they run off, and it has thesame problem as the necro MB, i.e. he is slooooow.

Plus the necro is secondary free allowing you to bring more utility.

But this build will work yes if it is what you want to know
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Old Aug 05, 2008, 10:39 AM // 10:39   #13
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Stick to N/Rt Rt/Ns are not as effective due to enrgy management relying on enchants etc
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Old Aug 05, 2008, 12:46 PM // 12:46   #14
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Quote:
Originally Posted by Turbobusa
Plus the necro is secondary free allowing you to bring more utility.
This.
PS and Aegis will do more for your team then this whole bar (well, outside of the Animate spell of course ...).
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Old Aug 05, 2008, 01:11 PM // 13:11   #15
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Quote:
Originally Posted by zwei2stein
I use Rt minion bomber. Works great enough for me to use it in HM, I haven seen him have problem keeping enchants up. I use primary necro MB only if i need secondary utility and cant fit it anywhere.

(Poisonous Spear of Whatever - even if you run necro MB, you want it.)
So the Poisonous spearhead does affect Death Nova poison duration? Cus I asked whether it did in the QnA section yesterday and noone could really give me a definate answer.

For my two cents someone came up with an interesting idea of using [[Reclaim Essence] as an elite to help with energy management a couple of months ago.
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Old Aug 05, 2008, 05:41 PM // 17:41   #16
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mostly, I would use a necro, but if you dont have access to 3 necros the rit is almost as good. it might even be more useful if you have a bunch of frontliners because of the healing from spirit's gift.
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Old Aug 05, 2008, 05:45 PM // 17:45   #17
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Yea exactly, necros do the job better but if you don't have the triple necro, the rit is the second best choice because of spawning power helping with minion creation.
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Old Aug 05, 2008, 09:06 PM // 21:06   #18
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You could run a primary n/mo bringing aegis, protective spirit and dwayna's sorrow and it'd be better than the rt/n. Provides healing, and support as well as a constant supply of minions for bombing.

A necro just can't be outdone when it comes to minions.
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Old Aug 06, 2008, 02:45 AM // 02:45   #19
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i tried this build long ago before i acquired the third necro hero for N/Rt . Rt/N hero run out of energy fast with this build.
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Old Aug 26, 2008, 04:39 AM // 04:39   #20
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It's fine for NM, but in HM this isn't going to hold a candle to the Sabway necro. The main problem, as people have said, is energy management: the Sabway necro is getting an infusion of energy with each death via soul reaping. But another problem is that a Rt primary is maxed at 12 death magic, and that means his death novas are going to do less damage.

If you want to run this, take off [feast for the dead]. The minions die quickly enough that you don't need to waste a spot on your bar with a skill that doesn't do much more than kill them. I'd replace it with [putrid bile]. I'd also take off the res pronto, and I don't honestly think [spirit's gift] is worth the energy investment. Leave the healing to the healers. Remember that all those enchantments need to be reapplied--sometimes manually.

Quote:
Originally Posted by TheOrangeFalcon
Just wondering if a Rit runs this well, and if its even viable to use, preferably in HM.

[Jagged [email protected]][Animate Bone [email protected]][Death [email protected]][Feast for the [email protected]][Explosive [email protected]][Spirits [email protected]][Boon of [email protected]][[email protected]]

Also, which would be better? This or a standard Necro Minion Bomber with Jagged?(kinda like the Sabs MM)
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