Aug 05, 2008, 02:55 AM // 02:55
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#2
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Academy Page
Join Date: Aug 2007
Guild: Kindred Order of Souls [KOS]
Profession: D/
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Quote:
Originally Posted by TheOrangeFalcon
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That might work on a hero if you boost it's energy up a tad. I tried running something similar on a hero, and while it worked, the hero was constantly low on energy, and would use whatever energy it gained on Death Nova/Jagged Bones (I will admit though, this was with a Drok's Death Staff and a Minor Spawning Rune). Also, just as a personal preference, I'd stay away from FomF or DPS, simply because if the bomber is targeted or the DPS'd person were to die, you would have a bunch of minions attacking your party. A res sig should be sufficient.
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Aug 05, 2008, 03:02 AM // 03:02
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#3
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Thanks. Ya im not a fan of FomF or DPS myself, but i wasn't sure what to throw in there and since i already had the jist of the build there i kinda just placed it there.
And i was thinking of using a +5e 20% spear and a 20/20 death offhand for him. If energy is still a problem, would disabling Death Nova for a bit work?
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Aug 05, 2008, 03:28 AM // 03:28
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#4
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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It is viable, but a horrible option. Heroes won't always maintain the enchantments before summoning minions, thus losing energy when they summon and having problems down the line. I suggest just sticking with the sab n/mo or coming up with a necro/x variant for your own need. Nothing can beat the soulreaping attribute.
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Aug 05, 2008, 03:34 AM // 03:34
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#5
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Thanks Mercenary. Guess thats pretty much all i needed to know. If the enchants cant keep up, your right, no point in running it.
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Aug 05, 2008, 03:48 AM // 03:48
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#6
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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micro your hero for the enchants and it would make a nice alternative to the MM in sabway or w/e its called
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Aug 05, 2008, 04:28 AM // 04:28
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#7
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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I use the elite [attuned was songkai] on my Rit Minion Bomber
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Aug 05, 2008, 06:09 AM // 06:09
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#8
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I use Rt minion bomber. Works great enough for me to use it in HM, I haven seen him have problem keeping enchants up. I use primary necro MB only if i need secondary utility and cant fit it anywhere.
(Poisonous Spear of Whatever - even if you run necro MB, you want it.)
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Aug 05, 2008, 06:19 AM // 06:19
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#9
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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In Hard Mode, this is a terrible option. Three enchantments at 45 seconds recharge. One of them useless, the other good, the third vital to even begin to mimic N main energy management (and still it's a lot weaker.) Deadlock to /N secondary with massive Spawning investment making build horribly inflexible. Lower Death Magic leading to less minions and less Death Nova damage.
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Aug 05, 2008, 09:58 AM // 09:58
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#11
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Desert Nomad
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It looks ok to me, but honestly id just stick with Sab MM
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Aug 05, 2008, 10:19 AM // 10:19
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#12
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I've tried it a couple of times with me as a warr and it sure was nice to be cured from any condition but I've found that the hero doesn't always renew enchants when they run off, and it has thesame problem as the necro MB, i.e. he is slooooow.
Plus the necro is secondary free allowing you to bring more utility.
But this build will work yes if it is what you want to know
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Aug 05, 2008, 10:39 AM // 10:39
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#13
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Stick to N/Rt Rt/Ns are not as effective due to enrgy management relying on enchants etc
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Aug 05, 2008, 12:46 PM // 12:46
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Turbobusa
Plus the necro is secondary free allowing you to bring more utility.
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This.
PS and Aegis will do more for your team then this whole bar (well, outside of the Animate spell of course ...).
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Aug 05, 2008, 01:11 PM // 13:11
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#15
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by zwei2stein
I use Rt minion bomber. Works great enough for me to use it in HM, I haven seen him have problem keeping enchants up. I use primary necro MB only if i need secondary utility and cant fit it anywhere.
(Poisonous Spear of Whatever - even if you run necro MB, you want it.)
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So the Poisonous spearhead does affect Death Nova poison duration? Cus I asked whether it did in the QnA section yesterday and noone could really give me a definate answer.
For my two cents someone came up with an interesting idea of using [[Reclaim Essence] as an elite to help with energy management a couple of months ago.
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Aug 05, 2008, 05:41 PM // 17:41
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#16
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Jungle Guide
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mostly, I would use a necro, but if you dont have access to 3 necros the rit is almost as good. it might even be more useful if you have a bunch of frontliners because of the healing from spirit's gift.
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Aug 05, 2008, 05:45 PM // 17:45
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#17
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Frost Gate Guardian
Join Date: Jan 2008
Profession: Mo/
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Yea exactly, necros do the job better but if you don't have the triple necro, the rit is the second best choice because of spawning power helping with minion creation.
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Aug 05, 2008, 09:06 PM // 21:06
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#18
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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You could run a primary n/mo bringing aegis, protective spirit and dwayna's sorrow and it'd be better than the rt/n. Provides healing, and support as well as a constant supply of minions for bombing.
A necro just can't be outdone when it comes to minions.
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Aug 06, 2008, 02:45 AM // 02:45
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#19
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Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
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i tried this build long ago before i acquired the third necro hero for N/Rt . Rt/N hero run out of energy fast with this build.
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Aug 26, 2008, 04:39 AM // 04:39
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#20
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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It's fine for NM, but in HM this isn't going to hold a candle to the Sabway necro. The main problem, as people have said, is energy management: the Sabway necro is getting an infusion of energy with each death via soul reaping. But another problem is that a Rt primary is maxed at 12 death magic, and that means his death novas are going to do less damage.
If you want to run this, take off [feast for the dead]. The minions die quickly enough that you don't need to waste a spot on your bar with a skill that doesn't do much more than kill them. I'd replace it with [putrid bile]. I'd also take off the res pronto, and I don't honestly think [spirit's gift] is worth the energy investment. Leave the healing to the healers. Remember that all those enchantments need to be reapplied--sometimes manually.
Quote:
Originally Posted by TheOrangeFalcon
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